Looks like I ran into a bug that made the timer hop to random intervals going from 2:14 to 0:05 to 3:28 to 0:14. But the game was a lot of fun, I felt a little anxious watching the other shoppers grab items that I needed! I love the look of the characters. Great job!
What an apt and adorable little game, fairly short but very sweet! Gameplay and controls are very responsive, had no bother or bugs from this. The final shopping list I had required zero items, which led to the final cutscene playing out shortly after the round began (don't know if the shopping lists are randomised, or if this was meant to happen?) The music and SFX sound great, really ties the theme of the game and era together and makes it feel more realistic. All-in-all a fun little game!
Thank you very much for playing ๐! Yeah, there are a few bugs on the timer and the last day. I might have forgotten a few variables to setup and so the last day had no relative asking for stuff ๐ . In my defence, we had some problems and I could start playtesting the whole experience only 15 minutes before the end of submission time. Bug fixes are coming tho.
Have you tried turning off compression in WebGL Player Settings? Our group had the exact same issue when we tried to export to WebGL, it would just get stuck at 90% while embedded in any page.
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Looks like I ran into a bug that made the timer hop to random intervals going from 2:14 to 0:05 to 3:28 to 0:14. But the game was a lot of fun, I felt a little anxious watching the other shoppers grab items that I needed! I love the look of the characters. Great job!
What an apt and adorable little game, fairly short but very sweet! Gameplay and controls are very responsive, had no bother or bugs from this. The final shopping list I had required zero items, which led to the final cutscene playing out shortly after the round began (don't know if the shopping lists are randomised, or if this was meant to happen?) The music and SFX sound great, really ties the theme of the game and era together and makes it feel more realistic. All-in-all a fun little game!
Thank you very much for playing ๐! Yeah, there are a few bugs on the timer and the last day. I might have forgotten a few variables to setup and so the last day had no relative asking for stuff ๐ . In my defence, we had some problems and I could start playtesting the whole experience only 15 minutes before the end of submission time. Bug fixes are coming tho.
Have you tried turning off compression in WebGL Player Settings? Our group had the exact same issue when we tried to export to WebGL, it would just get stuck at 90% while embedded in any page.
i'll definely check that out when the jam is over